"VertexLitGeneric"
{
	"$basetexture" "models\weapons\v_models\arby_mp5\mp5_d"
	"$bumpmap" "models\weapons\v_models\arby_mp5\mp5_n"
	"$nocull" "1"

	"$phong"			"1"
	"$phongexponent"		"35"
	"$phongboost"		"1"
	"$phongtint"		"[0.6 0.8 1]"
	"$phongfresnelranges"	"[1 6 3]"
	"$phongalbedotint"		"1"
	"$halflambert"		"1"
}