"VertexLitGeneric"
{

	"$baseTexture" "models\weapons\v_models\2snipawp\scope"
	"$bumpmap" "models\weapons\v_models\2snipawp\scope_norm"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$selfillum" 1
}
