include('shared.lua') SWEP.PrintName = "BENELLI M4 SUPER 90" // 'Nice' Weapon name (Shown on HUD) SWEP.Slot = 2 // Slot in the weapon selection menu SWEP.SlotPos = 1 // Position in the slot // Override this in your SWEP to set the icon in the weapon selection if (file.Exists("materials/weapons/weapon_mad_xm1014.vmt","GAME")) then SWEP.WepSelectIcon = surface.GetTextureID("weapons/weapon_mad_xm1014") end