include('shared.lua') SWEP.PrintName = "ROCKET LAUNCHER" // 'Nice' Weapon name (Shown on HUD) SWEP.Slot = 4 // Slot in the weapon selection menu SWEP.SlotPos = 1 // Position in the slot // Override this in your SWEP to set the icon in the weapon selection if (file.Exists("materials/weapons/weapon_mad_rpg.vmt","GAME")) then SWEP.WepSelectIcon = surface.GetTextureID("weapons/weapon_mad_rpg") end