// Variables that are used on both client and server SWEP.Base = "weapon_mad_base" SWEP.ViewModelFlip = true SWEP.ViewModel = "models/weapons/v_rif_m4a1.mdl" SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl" SWEP.HoldType = "ar2" SWEP.Spawnable = true SWEP.AdminSpawnable = false SWEP.Primary.Sound = Sound("Weapon_M4A1.Single") SWEP.Primary.SuppressorSound = Sound("Weapon_M4A1.Silenced") SWEP.Primary.NoSuppressorSound= Sound("Weapon_M4A1.Single") SWEP.Primary.Recoil = 0.6 SWEP.Primary.Damage = 20 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.012 SWEP.Primary.Delay = 0.08 SWEP.Primary.ClipSize = 30 // Size of a clip SWEP.Primary.DefaultClip = 30 // Default number of bullets in a clip SWEP.Primary.Automatic = true // Automatic/Semi Auto SWEP.Primary.Ammo = "AirboatGun" SWEP.Secondary.ClipSize = -1 // Size of a clip SWEP.Secondary.DefaultClip = -1 // Default number of bullets in a clip SWEP.Secondary.Automatic = false // Automatic/Semi Auto SWEP.Secondary.Ammo = "none" SWEP.ShellEffect = "effect_mad_shell_rifle" // "effect_mad_shell_pistol" or "effect_mad_shell_rifle" or "effect_mad_shell_shotgun" SWEP.Pistol = false SWEP.Rifle = true SWEP.Shotgun = false SWEP.Sniper = false SWEP.IronSightsPos = Vector (5.9684, -1.7906, 1.1404) SWEP.IronSightsAng = Vector (2.5871, 1.3214, 3.1928) SWEP.RunArmOffset = Vector (-2.6657, 0, 3.5) SWEP.RunArmAngle = Vector (-20.0824, -20.5693, 0) SWEP.Type = 2 SWEP.Mode = true SWEP.data = {} SWEP.data.NormalMsg = "" SWEP.data.ModeMsg = "" SWEP.data.Delay = 2 SWEP.data.Cone = 1.5 SWEP.data.Damage = 0.75 SWEP.data.Recoil = 0.5 /*--------------------------------------------------------- Name: SWEP:Precache() Desc: Use this function to precache stuff. ---------------------------------------------------------*/ function SWEP:Precache() util.PrecacheSound("weapons/m4a1/m4a1-1.wav") end