include('shared.lua') SWEP.PrintName = "HANDS" // 'Nice' Weapon name (Shown on HUD) SWEP.Slot = 0 // Slot in the weapon selection menu SWEP.SlotPos = 1 // Position in the slot // Override this in your SWEP to set the icon in the weapon selection if (file.Exists("materials/weapons/weapon_mad_fists.vmt","GAME")) then SWEP.WepSelectIcon = surface.GetTextureID("weapons/weapon_mad_fists") end /*--------------------------------------------------------- Name: SWEP:DrawHUD() Desc: You can draw to the HUD here. It will only draw when the client has the weapon deployed. ---------------------------------------------------------*/ function SWEP:DrawHUD() end