// Variables that are used on both client and server SWEP.Base = "weapon_mad_base" SWEP.ViewModel = "models/weapons/v_357.mdl" SWEP.WorldModel = "models/weapons/w_357.mdl" SWEP.Spawnable = true SWEP.AdminSpawnable = false SWEP.Primary.Sound = Sound("Weapon_357.Single") SWEP.Primary.Recoil = 6 SWEP.Primary.Damage = 30 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.0125 SWEP.Primary.Delay = 0.3 SWEP.Primary.ClipSize = 6 // Size of a clip SWEP.Primary.DefaultClip = 6 // Default number of bullets in a clip SWEP.Primary.Automatic = false // Automatic/Semi Auto SWEP.Primary.Ammo = "357" SWEP.Secondary.ClipSize = -1 // Size of a clip SWEP.Secondary.DefaultClip = -1 // Default number of bullets in a clip SWEP.Secondary.Automatic = false // Automatic/Semi Auto SWEP.Secondary.Ammo = "none" SWEP.ShellEffect = "none" // "effect_mad_shell_pistol" or "effect_mad_shell_rifle" or "effect_mad_shell_shotgun" SWEP.ShellDelay = 0 SWEP.Pistol = true SWEP.Rifle = false SWEP.Shotgun = false SWEP.Sniper = false SWEP.IronSightsPos = Vector (-5.6891, -3.925, 2.5776) SWEP.IronSightsAng = Vector (0.214, -0.1767, 0) SWEP.RunArmOffset = Vector (0.0961, 0, 5.9811) SWEP.RunArmAngle = Vector (-25.4014, 2.0332, 0) /*--------------------------------------------------------- Name: SWEP:Precache() Desc: Use this function to precache stuff. ---------------------------------------------------------*/ function SWEP:Precache() util.PrecacheSound("weapons/357/357_fire2.wav") util.PrecacheSound("weapons/357/357_fire3.wav") end