/*--------------------------------------------------------- ------mmmm---mmmm-aaaaaaaa----ddddddddd----------------------------------------> mmmmmmmmmmmm aaaaaaaaa dddddddddd Name: Mad Cows Weapons mmm mmmm mmm aaa aaa ddd ddd Author: Worshipper mmm mmm mmm aaaaaaaaaaa ddd ddd Project Start: October 23th, 2009 mmm mmm aaa aaa dddddddddd File: mad_spawnpoint.lua ---mmm--------mmm-aaa-----aaa-ddddddddd----------------------------------------> ---------------------------------------------------------*/ // Shhhh! It's a secret script to set your own spawnpoint! function MAD.SetSpawnpoint(ply, command, args) ply.SpawnPoint = ply:GetPos() ply:ChatPrint("Spawnpoint set.") end concommand.Add("mad_spawnpoint", MAD.SetSpawnpoint) local function PlayerSpawn(ply) if ply.SpawnPoint then ply:SetPos(ply.SpawnPoint + Vector(0, 0, 16)) end end hook.Add("PlayerSpawn", "PlayerSpawn", PlayerSpawn)